Beyond the UnderGround (BUG) is our interpretation of the theme of the game jam. Also a heart-fluttering exercise in butterfly watching while trying to find out what's beyond the surface of daily life. Complete 3 mazes to reach the ending... or just relax and enjoy the music! 

Controls

LEFT and RIGHT arrow keys to move, Z or SPACE to jump and interact. 

Credits

Programming & Art by @pke1029 GitHub Twitter 

Music & Writing by @starling Twitter

Title art by @im_erique_k Instagram 

StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.6 out of 5 stars
(14 total ratings)
Authorspke1029, starling
GenreAdventure
Made withTIC-80
Tags3D, 8-Bit, Atmospheric, Pixel Art, TIC-80
Average sessionA few minutes
InputsKeyboard

Download

Download
beyond_underground_win.zip 1.3 MB
Download
beyond_underground_mac.zip 1.3 MB
Download
beyond_underground_linux.zip 1.4 MB

Install instructions

The web version can be slow on some machines. I will work on optimizing the game! But for the moment, the best way is to play it offline. To play offline, download the file corresponding to your operating system, unzip the file and play! 

Comments

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Uhh... Apparently @starling doesn't know what is a glitch. Good game, indeed.

I just didn't understood four things: the moral, the two-direction movement, the lack of name for the character, and the reason why the character is using a bikini with a slightly more decent shirt.

Amazing! A ROM .gb or .gba to this game will be awesome to play in console sometimes. Great work folks!

Uhh... Sorry to say this to you Oddpress, but this game isn't running on a Game Boy or GBA emulator. This game was made on TIC-80, a fantasy console designed for both low-end and high-end PCs. It mimics the limitations of old 1980's home computers and consoles, with some additional perks like scaling, rotations, widescreen a custom cursor, changeable palettes, and primitive 3D. Basically a "high-tech" version of Pico-8. So making a .gbc or .gba rom for this game may be impossible, since it was not desighed as a console game, but rather as a desktop game and a web game for computers with an actual OS. If you want to try this game in a handheld, however, maybe try installing the Linux version on your handheld as a standalone game and configure your key mappings to the buttons on your handheld for a playable experience. I don't know if it works on your handheld though, but my Linux handheld is a PowKiddy Q90, and it somehow supports games to be installed directly on the OS, without depending on Wine emulators or something like that. (It even has some of them installed!) But I know this isn't true to most Linux handhelds.

(1 edit) (+2)

Relaxing game. All aspects (graphics, music and story) works well together. A quick character animation could be better. 

Thanks !

(+2)

This is so sweet, what a charming aesthetic!

(1 edit) (-9)

i think a plastic is less stiff than this, di you spend too much time on the visuals and music and forgot to the actually code an isometric movement for an isometric camera

(+2)

I'm in love with the feel of this <3
the music paired with this color palette brings a sweet, whimsical, yet slightly disjointed feel (in a good way!) So glad I wore my good headphones!

I am happy to hear that you enjoyed the experience! We wanted to focus on the atmosphere and aesthetic of the game and we are glad that they are showing through!

(+1)

LLoved the music, the graphics and the gameplay feel! Everything worked flawlessly on the web build for me. Some way to control the volume would be good, and maybe make it more apparent to the player that we need to get all the coins before proceeding

(+1)

Thank you! We want to let the player explore the game themselves, so we tried to pull back on the explanations, but that is a very good point!

(+1)

Such a cool experience, loved the graphics and the fact it’s implemented in TIC-80 makes me appreciate this even more. One feedback, I would love to have a way to lower the music volume a little bit.

Thanks.

(+1)

Thank you for the kind words and feedback! We choose to use TIC-80 for its 8-bit charm. But that means we have to work around some limitations, one of which is the music and the SFX share the same channel. We'll definitely keep that in mind when we make our next game! 

Some people actually prefer to use a fantasy console like this for non-commercial projects rather than using a full-fledged game engine like GDevelop, Godot, or that stupid *ssh@le Unity, which isn't even free anymore. But it was a good choice indeed, as Pico-8 is even more limiting, but somehow more popular. By the way, there's a Pico-8 palette in TIC-80, so you could just use that palette (and tag the game both TIC-80 and Pico-8), and there would be a chance your game would be more popular because of the popularity of Pico-8 as the console that doesn't exist.

(+3)

Really cool game, very calming releasing all those butterflies!

Thank you! I am glad you enjoyed your time playing it!

(+3)

Very great graphics for a TIC-80 game.

(1 edit)

Thanks, the graphics are made using a custom 3D library! 

Is it, like, an actual 3D library or it is just a top-down isometric physics/collision engine like in "The Legend of Zelda: Link's Awakening"?